Apr 12, 2006, 01:54 PM // 13:54
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#61
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
Guild: Remnants of Ascalon, KT alliance
Profession: R/N
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I am very happy with your response Gaile, thx
This is very good that they give money + getting skill points easier instead of giving skills for free.
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Apr 12, 2006, 02:04 PM // 14:04
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#62
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Duly Thankful
Am I wrong here, or does this mean that the PvE element of GW:F is being shrunk to push people through ascension to level 20 and PvP? Or is it simply that there is a higher level 20 content for PvE people (hopefully without any need to PvP at all)? I always thought that getting there was part of the fun and reaching level 20 was an achievement. Reducing the requirement isn't necessarily a good thing in my opinion, even though I do have some sympathy for all those who moan about having to get their 3rd/4th character through all the missions in GW:P - I enjoy it but I know a lot do not.
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I wanted to respond to this as well: Less grind is good. Now, you can argue whether Prophecy was "grind" or not, but unless you paid for a runner, it got pretty repetitive running characters through the same missions to get to the Desert.
Frankly, less time to get to level 20, and more things to do after level 20, is a good thing for the game.
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Apr 12, 2006, 02:28 PM // 14:28
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#63
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Krytan Explorer
Join Date: Dec 2005
Profession: E/Me
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I think it is a great idea. In Prophecies your build options were too limited through the first 75% of the game. With my first character I remember how badly I wanted to try earth magic. Hoo, boy, did I want to try out the Earthquake + Aftershock combo. But it would be another 6 missions before I got to Fisherman's Haven to do the quest for Aftershock! That'll take forever!
Now, with each new skill point, I'll get to cherry-pick the skill I most want to try out, and slowly evolve and experiment with my build the way I want to. I can't believe that people actually like having the order of skills spoon-fed to them, with many good skills not available for most of the game.
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Apr 12, 2006, 02:44 PM // 14:44
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#64
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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So, nutshell from Gaile...
Instead of skills, quests reward with gold. Skills trainers in turn have more skills available then at a comparable level in Prophecies, which the gold you got from the quests can purchase. So basically, the quests in Factions result in you having more skills to choose from to accept as rewards, just using the skills dude as a middleman.
Can we stop complaining now? This is a hugely good thing.
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Apr 12, 2006, 03:35 PM // 15:35
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#65
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Academy Page
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Quote:
I wanted to respond to this as well: Less grind is good. Now, you can argue whether Prophecy was "grind" or not, but unless you paid for a runner, it got pretty repetitive running characters through the same missions to get to the Desert.
Frankly, less time to get to level 20, and more things to do after level 20, is a good thing for the game.
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This is an opinion, not a fact. I am quite happy to respect your opinion as I find diversity makes life interesting, and hopefully you will respect mine.
One of the best things about GW:P is that it caters for more than one type of player, something that will hopefully continue in Factions. I just worry a little that Anet are trying to squeeze us all into their vision of what they want the playerbase to be - a PvPvE hybrid of some sort. I personally find PvP far too restrictive to be fun. You get a very limited choice of acceptable builds and then spend an hour going "3..2..1..SPIKE". The only time I tried this the wife threw things at me to make me shut up.
Still and all, not long to go now. I will read the player reviews of Factions with interest when it comes out, and will make up my mind whether to buy it or not when there is some concrete evidence to go by.
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Apr 12, 2006, 04:54 PM // 16:54
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#66
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Krytan Explorer
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This can turn out good if they do it well. As some other people pointed out, in Prophecies, the builds are very limited. For example, if you are making an elementalist, you almost have to be a fire elementalist simply because you don't get many lightning, ice, or earth spells (at this point, nuking isn't even that great since you don't have all the nuking spells yet).
However, there can be a big problem with skill points. They said that skill points would be easier to obtain, I hope it would be fair for all classes. Currently, gold is not the bottleneck to getting skills, the skill points are. You should get well over 1k gold every time you level up, but it is very difficult for the non-farming classes to level up quickly. The most efficient way I found for my Mesmer to level up is repeating the Galen Trask quest at Sorrow's Furnace over and over again. But my 55 monk farming trolls using exp scrolls can probably level up 4-5 times faster (I get more gold and items this way than Galen Trask, so I can afford to buy scrolls or just use the ones I find while farming).
I hope the developers already anticipated this problem, because if they didn't, then everybody would end up with solo farming characters just to be able to unlock skills.
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Apr 12, 2006, 05:06 PM // 17:06
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#67
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Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
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Hmmm, I don't PvP so I don't really care whether someone else has a slightly different build or not.
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Apr 12, 2006, 05:12 PM // 17:12
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#68
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Popcorn Fetish
Join Date: Dec 2005
Guild: [GODS]
Profession: Mo/Me
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Quote:
Originally Posted by CyberNigma
You know.. I really detest apologists. People like you make it an all or nothing proposal. If you really think the current way gives all the skills for free, you're completely clueless. Just because people are upset at some kind of change, doesn't mean they want to go the complete opposite way. Leaving it the same does not make it free. I don't think I read a single message before yours that said they wanted ArenaNet to make all of the skills free. Get a clue and quit trying to defend someone else a non-existent response. That's pretty pathetic.
I have taken no side on this issue as of yet. I will wait for release and judge it for myself. Regardless, people like the quotee are really good at throwing meaningless crap into an otherwise rational discussion.
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*Cough troll* You should practice what you preach.
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Apr 12, 2006, 06:23 PM // 18:23
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#69
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by viper008
Hmm great even more grind now and stuff like this will just encourage scammers even more now than before. Factions = screwing casual gamers over every which way possible good job A-net for pisssing the player base off. Introducing even more grind to the game to buy most skills when we now have to grind for Amber & Jadets for our 15k armors. When getting skills for our of our toons is alreadty a pain in the arse this just makes it worse.
No wonder why people scam, 55 farm builds, other for money
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Uhhh, did you even read Gaile's response? More Gold and Skill points from quests = less farming!
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Apr 12, 2006, 06:47 PM // 18:47
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#70
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Krytan Explorer
Join Date: Apr 2005
Location: Imperial Palace - Cantha
Guild: [SFK] Sacred Forge Knights (founder)
Profession: Me/Mo
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Quote:
Originally Posted by Rey Lentless
Skill points don't have a cap, and gold doesn't either (it does, but you can convert to ectos or whatever and bypass the cap). Faction certainly does however. PVE'ers will have a much greater head start on unlocking new content than pvpers will.
You people want to play casually, that's fine. You'll have a casual amount of skills. And considering what you actually NEED for pve, that's more than enough to do whatever you want.
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PvP players who did the preview event will have a head start on anyone - cause the skills they unlocked are still unlocked for them... the PvE folks will need to get those added to their characters from scratch.
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Apr 12, 2006, 07:04 PM // 19:04
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#71
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Gryffindor
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I'm just worried about how much gold these skills will cost for existing chars from Prophecies. I mean if someone starts a new char in Factions has to pay 200g(or whatever) for a skill, will I still have to pay 1K because I'm a level 20 merged char? If so will the amount of gold you get for doing quests increase? I doubt it...
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Apr 12, 2006, 07:11 PM // 19:11
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#72
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Ascalonian Squire
Join Date: Apr 2006
Location: Indiana
Guild: Infection X
Profession: E/N
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yea... I bet ebay will see a huge flux of gold sellers making money.
Bad idea A-net =(
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Apr 12, 2006, 07:44 PM // 19:44
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#73
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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You know what? I've been overreacting to these speculations for months now...
I'm just gonna sit back and see what happens before I speculate on how this will effect "ebay prices". I mean, compared to FoW armor or rare weapons, 1,000 gold for skills is NOTHING. Certainly not worth being banned over...
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Apr 12, 2006, 07:53 PM // 19:53
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#74
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Frost Gate Guardian
Join Date: Feb 2006
Guild: [GoT]
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*edit*:
this sounds ok, but now the problem is that still skillpoints are hard to earn, maybe then when you're lvl 20 you got 30 off them, and then you already used them
Last edited by Rogier; Apr 12, 2006 at 07:55 PM // 19:55..
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Apr 12, 2006, 08:18 PM // 20:18
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#75
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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Quote:
Originally Posted by Mordakai
I mean, compared to FoW armor or rare weapons, 1,000 gold for skills is NOTHING.
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Very true. It is more than possible to purchase EVERY SKILL in the game for a much lower price than even one set of FoW armour - or even a single set of 15k armour.
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Apr 12, 2006, 08:28 PM // 20:28
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#76
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Ascalonian Squire
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maybe skill trainers will be completly different in factions...
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Apr 12, 2006, 09:48 PM // 21:48
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#77
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
Guild: Remnants of Ascalon, KT alliance
Profession: R/N
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Quote:
Originally Posted by Rogier
*edit*:
this sounds ok, but now the problem is that still skillpoints are hard to earn, maybe then when you're lvl 20 you got 30 off them, and then you already used them
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omg... read gaile her post,
EVERYBODY READ Gaile her post...
she said, that skill points will be earnd alot easier...
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Apr 12, 2006, 09:49 PM // 21:49
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#78
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I aways thought that is what Faction was going to be used for like in PvP to unlock skills,weapons and runes for PvE char.What is Faction going to be used for then like Faction Kurzick or Luxon?
Edit.You can't even get enough gold to buy most of all the skills in Chapter 1 with a change in secondaries.You have to be selective more to the PvP side of the game if you need a skill for GvG go and buy it or cap it.
Quote:
Orignally posted by mmOOre.I wonder how different it would be to make a new assassin in tyria, how will the skills and quests differ?
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You can't make an Assassin in Tryia as it is only relegated to Cantha
Last edited by Age; Apr 12, 2006 at 10:09 PM // 22:09..
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Apr 12, 2006, 09:52 PM // 21:52
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#79
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Frost Gate Guardian
Join Date: May 2005
Location: In a van down by the river :)
Guild: After Dark Club [REAL]
Profession: W/Mo
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I wonder how different it would be to make a new assassin in tyria, how will the skills and quests differ?
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Apr 12, 2006, 09:54 PM // 21:54
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#80
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Banned
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Quote:
Originally Posted by SilentAssassin
omg... read gaile her post,
EVERYBODY READ Gaile her post...
she said, that skill points will be earnd alot easier...
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Hm how about this
omg... read gaile's post,
EVERYBODY READ Gaile's post...
Much better? No
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